Lesson 29: Drawing Flow Charts of Algorithms

Lesson 29/93 | Study Time: 30 Min
Lesson 29: Drawing Flow Charts of Algorithms

Learning Outcomes:



i. Integrate your knowledge of flowcharts and symbols to visually represent algorithms.



ii. Translate the step-by-step logic of problem-solving into a clear and understandable flowchart.



iii. Apply flowchart skills to practical exercises, solidifying your ability to create effective flowcharts.



iv. Appreciate the power of flowcharts as a valuable tool for visualizing and communicating algorithms.



 



Introduction:



Imagine an artist, not with brushes and paint, but with shapes and arrows. In this final lesson, we'll become algorithm artists, transforming the abstract logic of algorithms into vibrant and informative flowcharts. Get ready to wield your knowledge of symbols and your understanding of processes, as we paint the canvas of problem-solving with the strokes of flowcharts!



i. The Algorithm Canvas:



Think of your flowchart as a blank canvas, waiting to be brought to life. The algorithm is your blueprint, outlining the steps to solve a problem. Each step, decision point, and outcome becomes a brushstroke, building a clear picture of the algorithm's flow.



 



ii. Symbol Palette:



Just like an artist has a palette of colors, you have a palette of symbols at your disposal:



Rectangles: These are your workhorses, representing the basic actions and calculations within the algorithm. Imagine them as paintbrushes diligently applying the logic of each step.



Diamonds: These are your decision points, where the flow branches based on specific conditions. Think of them as crossroads where the artist carefully chooses the next stroke.



Arrows: These are your guides, directing the reader through the flowchart and showing the sequence of steps. Imagine them as arrows pointing the way on a map, guiding the viewer through the algorithm's journey.



 



iii. From Code to Canvas:



Let's see our artist skills in action:



 Finding the Largest Number: We use rectangles for comparing numbers, diamonds for determining which is larger, and arrows to show the comparison process until the largest number is identified. Imagine the artist painting a path through a maze, leading to the biggest treasure (the largest number).



Calculating the Area of a Triangle: Rectangles represent multiplying sides and dividing by two, diamonds check if the triangle is right-angled for a different calculation, and arrows guide the process to the final answer. Picture the artist carefully measuring and shaping the triangle canvas until the area is revealed.



 



iv. Practice Makes Perfect:



The more you practice, the more skilled your flowchart artistry becomes. Here are some tips:



Start simple: Begin with small algorithms and gradually build your complexity. Think of an artist starting with basic shapes before tackling intricate masterpieces.



Clarity is key: Ensure your symbols are clearly defined and consistently used. Imagine a map with confusing symbols – it would lead you astray!



Logic and flow: Make sure your flowchart follows the logical flow of the algorithm, with arrows leading smoothly from step to step. Think of a well-written story with a clear plot and flow.



 



This lesson is not just the end of a course, but the beginning of your journey as a flowchart artist. As you explore further, you'll encounter more complex algorithms, discover new symbol combinations, and refine your ability to visualize and communicate problem-solving logic. Remember, flowcharts are not just technical tools; they are powerful bridges between abstract algorithms and clear understanding. So, embrace your inner artist, wield your symbol palette with confidence, and watch as you paint the world of algorithms with vibrant and insightful flowcharts, leaving your mark on the canvas of problem-solving!



 



 



 

Saboor Ali

Saboor Ali

Product Designer

Class Sessions

1- Lesson 01: Problem Definition 2- Lesson 02: Problem Analysis 3- Lesson 03: Planning Solutions 4- Lesson 04: Candid Solutions 5- Lesson 05: Evaluating Solutions 6- Lesson 06: Introduction to Algorithms 7- Lesson 07: The Role of Algorithms in Problem Solving 8- Lesson 08: Criteria for Measuring Efficiency 9- Lesson 09: Basic Arithmetic Operations 10- Lesson 10: Decision Making in Algorithms 11- Lesson 11: Physics Applications of Algorithms 12- Lesson 12: Geometric Algorithms 13- Lesson 13: Area Calculation Algorithms 14- Lesson 14: Educational Grading Algorithm 15- Lesson 15: Financial Algorithms 16- Lesson 16: Exponential Calculation 17- Lesson 17: Sequence Generation Algorithms 18- Lesson 18: Counting Multiples Algorithms 19- Lesson 19: Multiplication Table Algorithm 20- Lesson 20: Temperature Conversion Algorithms 21- Lesson 21: Odd and Even Number Algorithms 22- Lesson 22: List Manipulation Algorithms 23- Lesson 23: Greatest Common Divisor (GCD) Algorithm 24- Lesson 24: Prime Number Algorithms 25- Lesson 25: Introduction to Flow Charts 26- Lesson 26: Importance of Flow Charts in Problem Solving 27- Lesson 27: Requirements Determination in Flow Charts 28- Lesson 28: Flow Chart Symbols 29- Lesson 29: Drawing Flow Charts of Algorithms 30- Lesson 01: Understanding Computer Programs 31- Lesson 02: Levels of Programming Languages 32- Lesson 03: Characteristics of High-Level Languages 33- Lesson 04: Popular High-Level Programming Languages 34- Lesson 05: Compiler vs. Interpreter 35- Lesson 06: Introduction to Integrated Development Environments (IDE) 36- Lesson 07: Components of C Programming Environment 37- Lesson 08: Introduction to Programming Basics 38- Lesson 09: Comments and their Purpose 39- Lesson 10: Constants and Variables 40- Lesson 11: Data Types in C 41- Lesson 12: Type Casting and Constant Qualifier 42- Lesson 13: Declaring and Initializing Variables and Constants 43- Lesson 01: Output Functions in C 44- Lesson 02: Input Functions in C 45- Lesson 03: Statement Terminator and Format Specifiers 46- Lesson 04: Escape Sequences in C 47- Lesson 05: Introduction to Operators 48- Lesson 06: Arithmetic Operators in C 49- Lesson 07: Assignment and Increment/Decrement Operators 50- Lesson 08: Relational Operators in C 51- Lesson 09: Introduction to Logical Operators 52- Lesson 10: Practical Use of Logical Operators 53- Lesson 11: Differentiating Assignment and Equal To Operators 54- Lesson 12: Unary and Binary Operators 55- Lesson 13: Ternary (Conditional) Operator 56- Lesson 14: Order of Precedence of Operators 57- Lesson 01: Introduction to Control Structures 58- Lesson 02: Understanding Conditional Statements 59- Lesson 03: Structure and Use of if Statement 60- Lesson 04: Structure and Use of if-else Statement 61- Lesson 05: Understanding the Switch Statement 62- Lesson 06: The Role of Break in Switch Statement 63- Lesson 07: Nested Selection Structures 64- Lesson 08: Differentiating Among Selection Structures 65- Lesson 01: Introduction to Loop Structures 66- Lesson 02: Understanding the For Loop Structure 67- Lesson 03: Understanding the While Loop Structure 68- Lesson 04: Understanding the Do-While Loop Structure 69- Lesson 05: Use of Break and Continue Statements 70- Lesson 06: Differentiating Among Loop Structures 71- Lesson 07: Introduction to Nested Loops 72- Lesson 01: Introduction to Data Representation 73- Lesson 02: Understanding Logic Gates 74- Lesson 03: Truth Tables and Additional Logic Gates 75- Lesson 04: Conversion of Boolean Expressions to Logic Circuits 76- Lesson 05: Introduction to K-Maps 77- Lesson 06: Simplification of Two and Three Variable Boolean Functions 78- Lesson 07: Building Logic Circuits from Simplified Expressions 79- Lesson 01: Introduction to the World Wide Web 80- Lesson 02: Types of Websites 81- Lesson 03: Introduction to HTML 82- Lesson 04: HTML Elements and Tags 83- Lesson 05: Text Formatting Basics 84- Lesson 06: Text Formatting Tags 85- Lesson 07: Detailed Text Formatting 86- Lesson 08: Creating Various Lists 87- Lesson 09: Adding Images and Borders 88- Lesson 10: Applying Background Colors and Images 89- Lesson 11: Introduction to Hyperlinks 90- Lesson 12: Creating Graphical Hyperlinks 91- Lesson 13: Creating Tables 92- Lesson 14: Introduction to Frames 93- Lesson 15: Creating Framesets with Multiple Frames